3/24/2023 0 Comments Empire of sin best crewTraits are divided by the “character” groups. Or, at the very least, you’re finding their planet and recruiting there. Initiative traits are the best and that’s why, if you want a team of real slayers, you’re starting as Steel Song Clan. When using heavy armor you, surprisingly enough, never want to be moving past Weapons Locker 3 or buying any from the contacts – defenses of the supposedly “better” stuff are not progressing that much whereas the Initiative penalties turn from mild to soul-crushing. Initiative boosting Special Gear is the best. It should be noted that Initiative is probably the most important crew combat stat in the game. Your combat officers should also be having as much of them as humanely possible. The conversion ratio is just too efficient here and so no militant captain should be delving into the game without 30 of both. Which is used to define both the turn sequence and the amount of actions you’re taking per turn. Every 2.66 points of either Wisdom or Quickness provide 1 point of Initiative. The first two are primary, Fortitude is secondary, Strength is tertiary. The combat attributes you need are Quickness and Wisdom, Fortitude and Strength. You should be taking that into account during recruitment and leveling up. There are several exceptions but mostly those are Talents where effect is based on the skill number, stuff with simple and straightforward scaling. Sounds like a colossal disadvantage but, in reality, it is not.Īnd while it doesn’t mean that combat Skills don’t matter at all, – you certainly need to have a necessary amount of them so your odds of success don’t fall below 50%, – this does mean that combat Skill bonuses are bringing less advantages than Attributes, Talents or even Traits. So a level 30 Soldier will have 25 Rifle skill, a level 30 Exo-Scout will have 14. So, previously, we’ve had 5 hits, 5 misses out of 10 shots. Sounds cool but that’s only 60% to 40% odds, actually. Through it those aforementioned odds will become 28:18. But, say, you’re putting 10 of your skill points into your Rifle skill. Now, surely you don’t want to have a rifleman who isn’t into rifling at all. The reason why skills don’t matter as much is the nature of this system. Which is the same as 1:1, meaning 50% to 50% chances to either hit or miss. Their number gets compared to the amount of dice your enemy have – if they have 18 defense in total, then the odds are 18:18. For simplicity’s sake, I’ll be just using term “Dice” from now on. So if your attack is (14S + 8), just read it as 18 attack (14 +8×0.5). There are strong dice and basic dice (in combat log the number of strong dice is depicted with “s” at the end, rest are basic) but basic dice are, to put it simply, half of a strong dice. Any kind of aggressive action in this game is done in the odds check. That’s due to the inner works of this game’s systems. Skills are important but they are one of the lesser factors in career choices. Needless to say, you want to have at least two hit point healers in your party and maybe even one morale healer (that one depends on your party composition as some classes have decent self-regeneration). Or they’ll wipe out their first boarding only they’ll arrive to the second one half-dead and will be promptly massacred. Glass cannons just don’t work – even if they shine in 9 combats out of 10, in that tenth they get instantly bursted and that’s that, say goodbye for your investment. Therefore, all parties should be assembled from the viewpoint of defense and longevity. And it could be even more in cases of bigger ships. And the most important fights are boarding clashes where you’ll have to have three or four fights in a row without any chance for a breather. The combat there is 100% ironman and absolutely lethal – if your character falls, he’s most likely dead. This guide is written for the impossible difficulty. Adjusted for Impossible difficulty, obviously. It’ll also discuss the best ways to approach both crew combat & boarding process and the overall logic behind it all. This guide will review all combat professions in the game, explaining which talents to pick and which builds to assemble.
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